"Atmospheric, beautiful and with the ability to feel real connections between its characters," she wrote. Back in 2016, Pip said the game was an "unexpected delight" in her Oxenfree review. Oxenfree has been in my backlog for years now, and I think this is exactly the motivation I needed to finally give it a go. Why not let you hear them doing their dirty work in the first game?" "So introducing the antagonists in an interesting way just felt like a compelling, cool thing to do instead of having a trailer just focused on them. "There was never a clear antagonist ," studio director Sean Krankel added. "Then also when you start to play Oxenfree 2, if you've done the radio update journey from Oxenfree 1, hopefully that will feel like you already have a sense of how they got to where they are." "This is giving you a sense of who the quote-unquote 'bad guys' are going to be for Oxenfree 2," lead writer Adam Hines said. In an interview with IGN, the devs explain that they wanted to make something that goes a little "deeper" than other ARGs to introduce the sequel's villains, though they're being cautious not to give away too much. Valve did a similar thing to tease Portal 2 way back in 2010, updating the first Portal's ending to lead into the sequel (as well as adding a bunch of other tease-y things).
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